1. Mutuogenic Loop
The Mutuogenic Loop proposes a process for personal and collective transformation, reminiscent of recovery programs, self-help books and the hero's journey, it proposes itself as a way of finding out what we don't know how to know or becoming what we don't know how to be. It necessitates a weird and paradoxical loop, a cycle that functions as some form of contemporary dream machine which releases the bureaucratic senses of self, and allows thought, reality, dreams, and ego to mutate, ‘to be a person is to be worried you might not be’, and offers a basis for a social and ecological coexistence that is at once part of desire, mysticism, the other and folly.
The loop proposes - scream - dissolve - inject - mutate - reconfigure - defy - desist - destroy - ecstasy as the steps to get to a future not yet thought.
Jerszy Seymour (CA & UK) is an artist, designer and director and cofounder of the Dirty Art Department, a radical masters program in art and design at the Sandberg Institute in Amsterdam running since 2011.
He uses the transformative potentials of art, design and activism in order to create 'situations for a possible planet to come' in the quest for the creation of a more equitable, just and joyous world.
His work has been presented in many museums and institutions and is held in many permanent collections including the Centre Georges Pompidou, the MAK Vienna, Kunsthaus Glarus, the Vitra Design Museum, the Museum of Modern Art, Marta Herford, Mudam Luxembourg, M&KG Hamburg, Fondation Lafayette and the Fonds National d’ Art Contemporain France. He is represented by Galerie Kreo in Paris, and has taught and given lectures and workshops at many schools including the Royal College of Art, UdK , Domus Academy, La Sapienza, Eindhoven Academy, Berlin Program for Artists, Hfg Karlsruhe and Saarbrucken, Cranbrook Academy, Ecal Lausanne and the HEAD in Geneva.
Theo Dietz (DE, born 1996) is a multidisciplinary artist and arts educator working across art and design. His practice focuses on education, ecological and social responsibility, and the search for playful responses to serious questions, bridging theory, visual culture, and hands-on making.

